Tutorial/Import the OWM files into Blender
This will cover how to import all the .OWM files into Blender.
- Download the OWMImporter plugin
- Open blender and press space to open the search menu
- Search for 'Show User Preferences' (you can just type user and use the up/down arrows to select the correct one)
- Go to the Add-ons tab and click 'Install from File...' in the bottom of the window and double-click the recently downloaded OWMImporter.zip
- Check the checkbox besides 'Import-Export: OWM Import' to enable the plugin
- Make sure to click 'Save User Settings' in the bottom of the window
- You can now close the window and proceed to the Import steps
- Select the Cube in the Object Manager, right click and delete it.
- Press space to open the search menu
- Search for either OWMDL, OWMAP or OWMAT (depending on what file you want to import) and press enter
- Select the correct file and click 'Import' in the top right corner (or double click it)
- Click on the white Ball on the bottom of the Window and select Material, your Character should be Colored.
- Click on the little '+' in the object manager besides your Character Object then click on The two Eyes. Like Here
- Click again on the little '+' besides your Model with the "stickman" icon
- Select one of the Submeshes go to the texture tab (its the third from right).
- Click on the right texture and move it with the arrow keys down Scroll down and disable 'Use Alpha'. It must be the lowest Texture in the list.
- Repeat the Step 5 for all submeshes.
These are the custom file formats used by dynaomi's Toolchain and Blender Importer. More detailed description
The most commonly imported file. This file contains the model for a hero, weapon or any other object.
This file contains an entire map/level. Usually very large files, so this will slow down your computer quite a lot.