Animation Effect

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Revision as of 11:49, 17 November 2016 by Yukimono (talk | contribs) (Yukimono moved page Animation Metadata to Animation Effect)
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This file format is documented as of Overwatch Version, it does not correspond to version

In Overwatch designates different file sections with 4 character identifiers.

Chunks are wrapped in a Common Chunked Format


Dynamic Model Child Entity

 ulong model;     // 00C file
 ulong material;  // 01A file
 ulong animation; // 006 file
 ulong start_at_frame;