Animation Effect
Revision as of 11:49, 17 November 2016 by Yukimono (talk | contribs) (Yukimono moved page Animation Metadata to Animation Effect)
This file format is documented as of Overwatch Version 1.5.0.0, it does not correspond to version 1.4.0.2.
In 1.5.0.0 Overwatch designates different file sections with 4 character identifiers.
Chunks are wrapped in a Common Chunked Format
DMCE
Dynamic Model Child Entity
ulong model; // 00C file ulong material; // 01A file ulong animation; // 006 file ulong start_at_frame;