Sound Files/Sound Effects

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A table of identified sound effects files found in the 03F folder. Some of these sound files may not be used in the game.

UI Sound Effects

Filename Description Filename Description
00000005B881 Eliminated Enemy Bleeps 00000005F1EF Victory/Defeat displayed on screen
000000040973 5-Elimination Streak 000000040977 10-Elimination Streak
000000040982 15(?) Elimination Streak 00000005B801 Capturing objective on offense loop
00000005B8D7 Attack Objective Signal 00000005B751 Need healing signal
000000040BB1 "Wham!" at end of highlight intro

Map-Specific Sound Effects

Filename Description Filename Description
00000005B879 Hollywood Rolling Shutter 00000006399E Oasis Jump Pad (combined with 9C-9F)
000000060214 Make a shot with a basketball 000000043137 King's Row payload captured bell chimes

General In-Game Sound Effects

Filename Description Filename Description
00000005FED1 Ship Landing at KOTH map starts

Ambient Music

Filename Description Filename Description
000000062D39 Junkenstein's Castle Ambience 000000060489 Halloween Hollywood Ambience

General Combat Sound Effects

Filename Description Filename Description
000000041000 Shields down 000000041001 Shields down

Hero/Weapon Sound Effects

Ana

Filename Description Filename Description
0000000617A4 Slept 0000000617A8 Purpled
00000006194C Nano Boosted 000000061784 Biotic Grenade Thrown

Bastion

Filename Description Filename Description
00000004B322 "Bullet Rain" Highlight 000000042EF5 Bullet casings falling
000000042EF9 Bullets firing in Configuration:Sentry 000000042F2A Bullet firing loop
000000041F98 Changing configuration 000000042B2C Tank rolling around

Birds

Filename Description Filename Description
000000064107 Tombstone Crow (07-09) 00000004381A Bird flapping

Hanzo

Filename Description Filename Description
0000000429D1 Dragonstrike 00000005F06F Wolfstrike
00000005F070 Wolfstrike (without flute)

Junkrat

Filename Description Filename Description
000000040F27 RIP-Tire Motor Sound

McCree

Filename Description Filename Description
000000042D87 High Noon guitar sting

Mei

Filename Description Filename Description
000000041906 Fire Icicle

Mercy

Filename Description Filename Description
000000042254 Resurrection

Lúcio

Presumably the game chooses 1 of however many possible loops when playing a song.

Filename Description Filename Description
000000041B4C Healing Song/Rejuvenescência Loop 000000041B4C Healing Song Loop
000000041B4E Crossfade SFX 000000041B4F Crossfade SFX
000000042F52 Crossfade SFX 000000042F53 Crossfade SFX
000000042F54 Speed Boost Drum Loop 000000042F55 Speed Boost Drum Loop
000000042F56 Speed Boost Intro 000000042F57 Speed Boost Background Loop
000000042F58 Crossfade SFX 0000000421A1 Healing Song Loop
0000000421A2 Crossfade SFX 0000000421A3 Healing Song Loop
0000000421A4 Crossfade SFX 0000000421A5 Healing Song Loop
0000000421A6 Healing Song Loop 0000000435C4 Probably an emote related SFX
000000041717 Amp it Up 000000041718 Speed Boost Song Clip
000000041719 Amp it Up? 000000041903 Speed Boost Song Intro
000000042180 Boop 000000043201 Sound Barrier Windup
000000041113 Healing song in headphones 000000041113 Speed boost song in headphones
000000041657 Sound Barrier Windup 0000000434EF "In the groove" highlight music

Some Lucio effects are in 0000000421B1 - 0000000421BF (Sound Barrier, maybe boops as well) More Lucio effects/music (probably related to emotes?) in 00000004171A-00000004171F

D.Va

Filename Description Filename Description
000000041EFC D.Va Eject Highlight 8-Bit Music 000000041EFD Probably related 8-bit music?
00000004169A Self Destruct Mech Windup 000000040994 Self Destruct Mech Windup

Orisa

Filename Description Filename Description
0000000647BB Startup Chimes 000000064C9B Fortify Ending
0000000654C6 Supercharger Highlight 0000000642BF Supercharger Drum Strike
0000000642BE Supercharger Bass Drop

Reaper

Filename Description Filename Description
000000041589 Wraith Form

Tracer

Rewind

Filename Description Filename Description
000000040AA0 Rewind Popped 000000040AA1 Rewind Done
000000040AA2 Rewind Popped 000000040AA3 Rewind Popped
000000040AA5 Rewind Done

Blink

Tracer's blink has a different pitch, depending on whether it's the first, second, or third+ in a combination (there's a cooldown involved, because if ability cooldowns are low enough, you can constantly blink while giving off the third pitch)

First Blink

Filename Description Filename Description
000000040AA5 000000040BA9 000000040BAA 000000040BB0
000000040BB4 000000040BB3 000000040BB6 000000040BB7
000000040BB8

Sombra

Filename Description Filename Description
00000006330A Player Hacked 00000006330B Player Hacked
00000006330C Opponent Hacked 00000006330F Opponent Hacked

Symmetra

Filename Description Filename Description
00000005ECF1 Sentry Turret Firing 00000005ECF2 Sentry Turret Firing
00000005ECF3 Sentry Turret Firing 00000005ECF4 Sentry Turret Firing
00000005ECF5 Sentry Turret Firing

Torbjorn

Filename Description Filename Description
000000042210 Armor

Hammer Hitting Turret

Filename Description Filename Description
000000040D61 000000040D63 000000040D64 000000040D65
000000040D66 000000040D67 000000040D68 000000040D69

Turret Upgrading

Filename Description Filename Description
000000040DBA 000000040DBD 000000040DBE 000000040DBF

Zenyatta

Filename Description Filename Description
000000042ABF Being healed with Orb of Harmony 000000042894 Shooting an orb of destruction
00000006652F "Perspective" highlight 000000041C88 Right Click Windup

Transcendence

Zenyatta's ult, Transcendence, is actually composed of one base sound effect plus a random combination of "orb tingle" effects.

Filename Description Filename Description
000000042E5B Base ambient sound effect 000000042E5C Orbs clinking
000000042E5D Orbs clinking 000000042E5E Orbs clinking
000000042E5F Orbs clinking

Orb of Harmony

Some of these are Zen giving the orb, some are for another hero receiving it

Filename Description Filename Description
000000042AB5 000000042AB6 000000042AB7 000000042AB8
000000042AB9 000000042ABA 000000042ABB 000000042ABC
000000042ABD 000000042ABE 000000042AC0 000000042AC1
000000042AC2 000000042AC3 000000042AC4 000000042AC5

etc. all the way to 000000042AC8