File types

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These are the currently known file types and if known their contents. Type IDs come from keys. Bolded IDs are STUD files., Italic IDs are Chunked files

Type Name Description
002 Map Data
003 Entity Definition STUEntityDefinition
004 Texture Has a corresponding 04D file
006 Animation
007 Skeleton Only has a lksm chunk
008 Material
00C Model
00D Effect GFX
00E Light Data Removed since 1.7.0.0
00F Shader Group Cache Removed since 1.10.0.
010 Display String Removed
013 Dataflow STUDataFlow
014
015 Animation Category STUAnimCategory
018 Animation Bone Weight Mask STUAnimBoneWeightMask
01A Model Look STUModelLook
01B StateScript Script Defines the layout of a Statescipt script, STUStatescriptGraph
01F
020 Animation List Secondary
021 Animation List Primary
024 Statescript Priority In m_priority
025
02A
02B Removed since 1.14.0.2
02C Sound STUSound
02D
02E Sound Switch
02F Sound Parameter
030
031
032
033 Removed since 1.14.0.2
034 Thumbnail Removed
036 Native Reference Mostly blank?
039 Map Catalog Binds 002 to 09F, STUMapCatalog
03A
03B
03E Light Debug Data Removed
03F SFX/Music WWise WEM
043 Soundbank WWise BNK
045 Database  ?
049
04A Effect Environment FX?
04B JSON ca_bundle.txt.signed
04C
04D Texture Payload Has a corresponding 004 file
04E
04F
050 Font Wrapped
051
053
054 Game Info Random data
055
058 Inventory List
05A UX Screen
05B
05E User Interface
05F Sound Master Documentation outdated since 1.7.0.0
062 Statistic STUStat
063 Collection STUCatalog
065
068 Achievement
06F Sound Owner Removed since 1.7.0.0
070
071 Subtitle
072 Locale Settings STULocaleSettings
075 Hero
076 Texture Override Metadata Removed in 1.3.0.0
077 Package
078 Voice Stimulus STUVoiceStimulus, Stored instead of sound GUID
079 Voice Category m_category on 078, STUVoiceCategory
07A
07C String Localized
07F Chat replacement "gg ez" => "It's past my bedtime"
081
085 Shader Group
086 Shader Instance
087 Compiled Shader
088 Shader Code
08E Effect Unknown Effect
08F Effect Animation Effect
090 Encryption Key
095 Logical Button m_logicalButton
096 System Mapping
097
098 Raycast STURaycastReceiver
09B Sound Binding Removed since 1.7.0.0
09C Bundle Binary stream, use package offsets to find files
09D Announcer
09E Ability Info
09F Map Metadata
0A1 Removed since 1.7.0.0
0A2
0A3
0A5 Unlock
0A6 Skin Override Primary
0A8 Effect Look STUEffectLook
0A9 String Unlocalized
0AA Map Font
0AB
0AC Gamepad Vibration Gradient for vibrations
0AD Weapon Override Secondary, used for weapon skins
0AE
0AF
0B0 UX View Schema
0B2 Voice WWise WEM
0B3 Material Data
0B5
0B6 Bink Video Has a 0BB file for Audio
0B7
0BB Video Audio WWise WEM
0BC Map Chunk
0BD Lighting Manifest
0BE Lighting Chunk
0BF Pose STULineupPose
0C0 Game Ruleset STUGameRuleset
0C2 Highlight Type
0C4 Brawl Information Removed in 1.5.0.0
0C5 Game Mode STUGameMode
0C6 Game Ruleset Schema STUGameRulesetSchema
0C7
0C8 Competitive Season
0C9
0CA
0CB Shadow Data
0CC
0CF Lootbox Metadata
0D0 Voice Conversation Line(?) STUVoiceConversationLine
0D5 STUD/Description
0D9 Brawl Name
0DF


Virtual types

These types are not stored on either of the live clients, but they are still referenced. The file type (STU/chunked/raw) is an educated guess.

Type Name Description
012 Skeleton Bone Key matches up with a skeleton bone
01C Statescript Variable
03C Model Hardpoint Used for attachments